OFFICIAL PLAYER GUIDESUGOROKU Adventurer's Guide
EN
🎲 Play Now
The heroine and the four arena mascots gather around a glowing Adventurer's Guide
Official Player Guide

SUGOROKU Adventurer's Guide

Roll the dice. Battle the monsters. Take the pool.
Your guide to the 100% on-chain monster board game, from your very first roll to cashing out your winnings.

What is SUGOROKU?

SUGOROKU is a monster board game that runs on BNB Smart Chain (BSC). Buy dice with USDC, march across a board of hexagonal stones and battle monsters on lottery tiles. Chase the jackpot along the way, and when you land exactly on the Goal, swap the tokens you've won for USDC and take them home to your wallet.

Every dice roll, every battle result and every prize payout is decided by smart contracts (programs that live on the blockchain). There's no server running the game, and anyone can verify the results.

4arenas
each with its own token & exchange
0%fee taken
from your wins
5%jackpot
win chance
1–50%Goal Bonus
(from the Goal Treasury)
10×2monthly ranking prizes
top 10 × 2 rankings
1,000players max
per arena

One adventure in six scenes

Give it a roll

Try itRoll from the Start on the Dragon arena's board (26 tiles)

It follows the same rules as the real board layout: forward and backward tiles chain, and you have to land exactly on the Goal. Roll as many times as you like.

This demo only lives on this page. In the real game, you roll dice bought with USDC, and every roll is decided on the blockchain.

How to use this guide

ℹ️
About the numbers in this guideDice prices, splits, win chances and other figures were read directly from the four arenas' contracts on BNB Smart Chain on November 7, 2026. The operators can change some of these values, so check the latest numbers on the game screen (for example, in the details that open when you tap a tile) before you play.
🔤
About on-screen labelsThe game screen is shown in the same six languages as this guide. Links from this guide open it in the language you're reading, and a language you pick here or in the game is remembered for both. You can also switch it from the language menu in the game's top bar. This guide writes buttons and messages the way the game screen shows them in your language, like Roll, and explains what they do. The home page is in the same six languages. The rankings page and My Page are in English only, so their labels stay in English. The screen design may get updated in the future, but the rules stay the same.
Getting Started

⚡ How to Play in 5 Minutes

Don't worry about the fine print yet. First, get a feel for how one adventure plays out.

7 steps to play

  1. Get a wallet, USDC and BNBLoad a browser-extension wallet that supports BSC (Rabby, MetaMask, etc.) with USDC on BSC (for dice) and a little BNB (for gas). → What You Need
  2. Pick an arena and joinChoose an arena on the home page and press Join game to open its game screen, then hit Join Game there. You join by paying the USDC for one die, and you can roll that die right away. → The Four Arenas
  3. Buy more diceUse Buy to buy several at once: 5, 10, 20 and more. 70% of what you pay for dice is swapped into the arena's token and becomes your “balance.” → Buying Dice
  4. Roll the dicePress Roll and confirm twice in your wallet. You move forward as many tiles as you roll (1–6). → Rolling the Dice
  5. Trigger tile effectsForward and backward tiles, monster battles on lottery tiles, the jackpot: your token balance goes up and down. → The Board & Tiles
  6. Land exactly on the GoalStop exactly on tile 0 to reach the Goal. The golden roulette spins, and 1–50% of the Goal Treasury becomes your bonus in USDC. → The Goal
  7. Claim (cash out)Hit Claim to swap your whole token balance into USDC and send it to your wallet. Your Goal Bonus arrives along with it. → Cashing Out

How one turn works

① Confirm in walletPress Roll and confirm twice in your wallet: first to use one die and reserve the “next block,” then, once that block is out, to lock in the roll. The die spins while you wait.
→
② Rolling on-chainThe reserved block decides your roll. The move, tile effects and Goal check are all handled at once.
→
③ MoveYour piece moves as many tiles as you rolled.
→
④ Tile effectBattle and jackpot animations play one by one.

While you roll, the Quest Journal on the game screen shows these four steps (on a phone, the strip above the button shows them as Wallet / Rolling... / Move / Effect).

There are two confirmations so that no one can know your roll in advance (Fairness & Transparency).

4 rules to know first

🎯
The Goal takes an “exact” landingOvershoot tile 0 and you go around another lap. You only reach the Goal when you land on it exactly.
🧳
No more dice after the GoalOnce you reach the Goal, you can't roll or buy more dice. Any dice you have left disappear when you claim.
⚔️
Losses are a “share of your balance”Lose on a lottery tile and you lose 20–50% of the tokens you're holding at that moment.
🏆
Claim your prizes yourselfRanking USDC isn't sent automatically. Claim it by the end of the month after the season (UTC).
💡
Want to start small?Goblin has the smallest cost per roll (0.2 USDC per die). But its board is a long 101 tiles, so expect more rolls to reach the Goal. Check each arena's estimate in How many dice to reach the Goal.
Getting Started

🎒 What You Need

You need just three things: a wallet that supports BSC, USDC on BSC, and a little BNB. If you only want to look around the boards and rankings, you don't need a wallet.

What you need

What you needWhat it's forKey points
👛 Wallet
Browser extension
Connecting, confirming (signing), payingYou can play with any browser-extension wallet that supports BNB Smart Chain, such as Rabby or MetaMask (the connect screen lists Rabby, MetaMask, Phantom, Coinbase Wallet, Trust Wallet and more). Connecting by QR code with WalletConnect and logging in with email or social accounts are not supported.
💵 USDC
On BNB Smart Chain
Paying for diceThe game uses USDC on BSC (Binance-Peg USD Coin, contract 0x8AC7…580d). USDC on other chains, such as Ethereum, can't be used as is.
⛽ BNBGas (transaction fees)A small amount is charged for every transaction: joining, buying, rolling, claiming and so on. Each roll takes two transactions.

Network

SUGOROKU runs on BNB Smart Chain (chain ID 56). Before each transaction, the app asks your wallet to switch to BSC. If it can't switch, you'll see Please switch your wallet to …. In that case, change the network to BNB Smart Chain in your wallet.

Playing on a smartphone

On a phone, open sugorok.planz.tech in the built-in browser of a wallet app (MetaMask, Trust Wallet, etc.). Connecting a wallet from a regular browser app by QR code (WalletConnect) is not supported.

Actions you confirm in your wallet

Any game action that moves money or changes the game state needs a confirmation (a transaction signature) in your wallet.

ActionButtonConfirmationsGas
Join an arenaJoin Game1 (+1 if your USDC spending approval isn't enough)Yes
Buy diceBuy Buy & Roll1 (same as above)Yes
Roll the diceRoll2 (use the die → lock in the roll)Yes (for both)
Finish a stalled rollFinish roll1Yes
Claim (cash out)Claim1Yes
Claim ranking prizesClaim Claim All1Yes
Claim free dice (or join with them)Free (n) Join with free dice (n)1 (+1 the first time, to approve NFT use)Yes
Save your display name or X linkMy Page1 sign-in signature (valid for 30 days)No

The USDC spending approval (approve) asks for exactly the amount you're about to spend. You never approve more than you need.

🛡️
Never share your seed phraseAny screen or person asking you to enter your seed phrase (recovery phrase) or private key is a scam. You will never need them to play SUGOROKU.
👀
No wallet needed just to look aroundYou can view arena boards, what other players are up to and the rankings without connecting a wallet. You only connect when you play.
Gameplay

🐉 The Four Arenas

There are four arenas. Each has its own token, AMM (exchange), lottery tile pools, Goal Treasury and rankings, and they're completely independent. Pick whichever you like, and join as many as you want at the same time.

At a glance

DragonOrcSlimeGoblin
TokenDRAGONORCSLIMEGOBLIN
Price per die1 USDC5 USDC1 USDC0.2 USDC
Tiles262651101
AMM (becomes your tokens)70%70%70%70%
Goal Treasury10%20%20%20%
Ranking pool10%0%0%0%
Operations10%10%10%10%
Lottery tiles
Bronze / Silver / Gold
2 / 4 / 62 / 4 / 66 / 6 / 68 / 13 / 15
Jackpot tiles2213
Forward / Backward3 / 63 / 65 / 513 / 15
Blank tiles222133
Rolls to the Goal
median: half of players make it by then
30 rolls30 rolls42 rolls95 rolls
Free dice (DiceNFT)NoneOrc Dice NFTSlime Dice NFTGoblin Dice NFT

As of November 7, 2026, lottery tile win chances, prizes and losses are the same in all four arenas (Battles). The jackpot win chance is also 5% in every arena.

Meet the arenas

The red baby dragon standing on a board among rivers of lava1 USDC per die

🔥 Dragon DRAGON · 26 tiles

A crater arena crossed by rivers of lava. It's the only one of the four that puts 10% of every dice payment into a ranking pool, so at the end of every month, USDC is paid out to the top players. Its short 26-tile board packs 6 Gold lottery tiles and 2 Jackpot tiles (tiles 7 and 15).

Play in the Dragon arena →

The Orc, a pig warrior, standing on a board in a camp on the volcano5 USDC per die

🪓 Orc ORC · 26 tiles

An arena in a camp on the volcano. The board has the same layout as Dragon, but each die costs 5 USDC, making it the arena where every roll carries the most weight. 20% of each dice payment goes into the Goal Treasury, so the funds for Goal Bonuses build up quickly. The Orc Dice NFT gets you free dice here.

Play in the Orc arena →

The slime on a board in a steaming blue hot spring1 USDC per die

💧 Slime SLIME · 51 tiles

An arena in a steaming blue hot spring. Its 51 tiles include 6 each of Bronze, Silver and Gold, plus a single Jackpot tile at tile 40. With 21 blank tiles, it's a board where you can take things at a steady pace. The Slime Dice NFT gets you free dice here.

Play in the Slime arena →

The goblin standing on a board along a windy, grassy ridge0.2 USDC per die

🌿 Goblin GOBLIN · 101 tiles

A long trek along a windy, grassy ridge. At 0.2 USDC per die, it's the easiest arena to get into. Its 101 tiles hold 36 lottery tiles and 3 Jackpot tiles (tiles 25, 44 and 91), making it the arena with the most battles. The Goblin Dice NFT gets you free dice here.

Play in the Goblin arena →

Arena cards on the home page

Each arena has a card on the home page. It shows the arena's jackpot, players, dice price and Goal Treasury, read from the chain as you look (they refresh every 5 minutes).

LabelMeaning
Join gameOpens that arena's game screen. Join there with Join Game. If you're already in, you pick up where you left off.

A full arena (1,000 players) can't be joined until someone claims and leaves; the game screen tells you so.

ℹ️
Dice prices, splits and win chances are values the operators can change for each arena. Tap a tile on the game screen to open its details, which show the current win chance and more. The range of possible changes is summarized in Fairness & Transparency.
Gameplay

🎲 Buying Dice & Joining

One die gets you one roll. You pay for dice in USDC, and most of that is swapped into the arena's token and becomes your “balance.”

Joining (Join Game)

Press Join Game on the game screen to open the join confirmation screen (Join game on an arena card on the home page takes you to that screen). You pay the USDC for one die. Joining and buying that die happen together in a single transaction, so you can start rolling right away.

The confirmation screen shows the USDC you'll pay (Entry Cost), an estimate of the tokens you'll receive, and how your payment is split (Platform Fee / Leaderboard Fund / Goal Treasury / Token Swap).

  • You can hold only one spot in an arena at a time. Once you reach the Goal and claim, you can join again.
  • You can't join an arena that's full (1,000 players); you'll see Game is Full.
  • When you join, you start on tile 0 (the Start).
  • Hold a DiceNFT that gives dice in this arena? You can join without paying USDC: Join with free dice (n), under Join Game, joins you with free dice (Free Dice (DiceNFT)).
⚠️
Once the transaction is confirmed, your dice payment can't be refunded. The confirmation screen says so too: This transaction cannot be refunded after it is confirmed.

Buying more dice (Buy)

On the game screen, Buy (X USDC) opens the purchase screen (Purchase Dice). When you're out of dice, the main button turns into Buy & Roll, which opens the same screen (pressing it doesn't buy or roll anything yet).

  • Set the amount with − / +, or pick 5, 10, 20, 50 or 100, or Max (the most your USDC balance can buy).
  • The price per die is fixed. There's no discount for buying in bulk.
  • The purchase screen shows the estimated tokens per die (per Dice), the fee breakdown (Fee Details) and your balance after the purchase (Balance After).
  • Buy just buys. 🎲 Buy & Roll buys and then automatically rolls the dice you bought, one after another (Rolling the Dice).
⛔
No buying after the GoalOnce you reach the Goal, you can't buy more dice in that arena (the transaction fails and no USDC moves). And any dice you still have when you claim are lost. As you get close to the Goal, buy dice a few at a time.

Where your dice money goes

Your dice payment is split four ways on the spot.

Dragon

Orc, Slime and Goblin

DestinationDragonOther 3What happens to it
AMM (exchange)70%70%Swapped into the arena's token, and every token that comes out of the swap goes into your balance (Owned Tokens).
Goal Treasury10%20%Builds up in USDC and becomes the bonus for players who reach the Goal (The Goal).
Ranking pool10%0%Builds up in USDC and is paid to the top-ranked players when each monthly season ends (Rankings).
Operations10%10%Becomes revenue for the operators.

In other words, 90% of every dice payment stays in the game and flows back to players as balances, bonuses and prizes.

CalculatorSee where your dice money goes

How many tokens the USDC sent to the AMM gets you depends on the AMM's price at that moment (see “How tokens and the AMM work” below). The purchase screen shows an estimate.

How tokens and the AMM work

Each arena has an AMM (an exchange that sets prices automatically) for swapping between USDC and the arena's token. The price is set by the ratio of USDC to tokens inside the AMM (constant product: x × y = k).

📈 Someone buys diceUSDC goes into the AMM and tokens come out → the token price goes up
📉 Someone claims (cashes out)Tokens go into the AMM and USDC comes out → the token price goes down
  • Every swap carries a 0.3% swap fee (taken from the USDC when you buy, and from the tokens when you cash out).
  • There's no fixed rate like “1 token = X USDC.” The same number of tokens can fetch a different amount of USDC depending on the price at the time.
  • The game contract holds your tokens until you claim (cash out). You can't withdraw them partway through or send them to anyone else.
💱
On the game screen, you can switch the pools and your balance between token and USDC display. The USDC figure is an estimate based on the AMM price at that moment.
Gameplay

🌀 Rolling the Dice

Every roll happens in two steps: “use the die” and “lock in the roll.” A new block comes between them, so no one can know the result in advance.

How to roll

  1. Press RollThe button shows how many dice you have left (like 5 dice). On a wide screen, your previous roll (Last) is shown just below it.
  2. First confirmation: use the dieOne die is used, and the “next block” is reserved as the block that will decide this roll. The die starts spinning the moment you confirm.
  3. Wait for the next blockOn BSC, the next block arrives quickly. Meanwhile, the button shows Rolling....
  4. Second confirmation: lock in the rollYour roll (1–6) is drawn from the reserved block's data, and the move, tile effects (including chains) and the Goal check are all processed together in one transaction.
  5. See the resultThe die stops, your piece moves, and battle and jackpot animations play one by one.

While you roll, the Quest Journal lists the turn's steps: Confirm in wallet → Rolling on-chain → Move → Tile effect (on a phone, the strip above the button: Wallet / Rolling... / Move / Effect). Both confirmations come while Confirm in wallet is lit. Once your roll is locked in, Rolling on-chain shows the number you rolled.

Button states

LabelStatus
RollReady to roll.
Rolling...Your roll is being processed. During Buy & Roll, it shows Auto Roll · n left instead.
Buy & RollYou're out of dice (No Dice shows above the button). Press it to open the purchase screen, or use free dice (Free (n)).
WaitWaiting for the previous step to finish.
Finish rollYou have a roll still waiting for its second confirmation (see below).
ClaimYou've reached the Goal. On to claiming (Cashing Out).

If a roll gets stuck (Finish roll)

If you close the screen after the first confirmation, or decline the second one, that roll is left in a “die used, but no result yet” state. You'll see Finish roll, so press it (“Your last roll went through. Finish it to see the result; it does not use another dice.”). It doesn't use up another die.

  • While you have an unfinished roll, you can't roll again or claim (Claim).
  • Even if you leave it, the keeper, an automated helper, checks every minute and finishes, on your behalf, any roll that has been waiting 60 seconds or more. The next time you open the game screen, that result plays back.
  • Your roll was already decided by the block reserved at the first confirmation, so the result is the same no matter who finishes it or when.
⏳
If no one finishes the roll within about an hour of the reserved block, that block's data can no longer be read and the roll becomes void (the die you used is not returned). The keeper runs every minute, so this normally doesn't happen, but after the first confirmation, try to go straight on to the second.

Rolling automatically (Buy & Roll)

With 🎲 Buy & Roll on the purchase screen, you buy the number of dice you chose and then roll them automatically, one at a time. The screen shows your progress, like Auto Rolling — Dice 3/10, and the main button shows how many are left, like Auto Roll · 8 left.

  • Even in auto mode, every roll still needs a wallet confirmation.
  • It stops when you reach the Goal, when you have an unfinished roll, when a roll fails or you decline a confirmation, or when you leave the board screen.
⛔
Careful with big Buy & Roll batchesAny dice left when you stop on the Goal can't be rolled anymore and are lost when you claim. For example, if you Buy & Roll 50 dice and reach the Goal on roll 12, the other 38 go to waste. Near the Goal, keep the number small.

Animations and settings

Battle results (VICTORY / DEFEATED), the jackpot (JACKPOT WON!, or Better luck next time! on a miss), forward and backward moves (Move forward! / Move backward!) and more appear one at a time, in the order they happened. You can turn music and sound effects on or off in Settings, the gear button in the game's top bar. The speaker button in the top bar switches the music alone.

Gameplay

🗺️ The Board & Tiles

The board is a single loop that begins at tile 0 (both the Start and the Goal). You move in number order, and after the last tile comes tile 0 again.

Tile types

Start / GoalTile 0. You set out from here when you join. Move forward and land on it exactly to reach the Goal.
Blank tileNothing happens. Take a breather.
Forward tileBlue arrow. Moves you ahead another 1–4 tiles (each tile has its own number).
Backward tileRed arrow. Sends you back 3–5 tiles (each tile has its own number).
Bronze lottery tileA battle with an 80% win chance. The safe play.
Silver lottery tileA battle with a 50% win chance. A coin flip.
Gold lottery tileA battle with a 20% win chance. Win, and win big.
JackpotA 5% shot at half of all pools combined. No loss if you miss.

The tile art shown here is the default design. Some arenas may use different designs or background maps.

Movement rules

  1. You move forward as many tiles as you roll (1–6), toward higher tile numbers.
  2. Past the last tile, you pass tile 0 and start the next lap. Just passing the Goal doesn't count as reaching it.
  3. Land exactly on tile 0 to reach the Goal. Landing right on tile 0 thanks to a forward tile counts too.
  4. Forward and backward tile effects chain (up to 10 times). If you land on a forward tile, you keep going; if you land on a lottery tile, a battle starts there.
  5. If a backward tile would send you back past tile 0, you stop at tile 0. In that case you've only been “sent back to the Start”; it doesn't count as reaching the Goal.
  6. Landing on the same tile as another player does nothing. Players never clash directly.

Example: you're on tile 23 of a 26-tile board

Number rolledWhat happens?
1 or 2Tile 24 or 25 (blank tiles). 2 or 1 tiles left to the Goal.
3🎉 23 + 3 = 26 → exactly tile 0. Goal!
4You pass tile 0 and land on tile 1 (a Bronze lottery tile). After the battle, it's another lap.
5 or 6Tile 2 (Gold) or tile 3 (a forward tile → on to the Bronze at tile 5). Another lap.
💡
Once you're within 6 tiles of the Goal, the chance of rolling the exact number is 1 in 6 (about 17%). Overshoot and you go around for another lap, which often happens even with the Goal right in front of you. Keep some dice in reserve, but don't overbuy.

Board maps (live layouts)

These layouts were read from each arena's contract on November 7, 2026. Starting from tile 0 at the top left, you move in number order. On the actual game screen, the tiles form a loop laid over a map.

Gameplay

⚔️ Battles (Lottery Tiles)

Land on a lottery tile and a monster stands in your way. Win and you take a share of that tile's prize pool. Lose and you leave part of your balance behind in the pool.

Battle rules

  • Every lottery tile has its own prize pool (in the arena's token).
  • The outcome is decided the instant you land (in the same transaction that locks in your roll).
  • Win: you take a set share of that tile's pool. It's added to your balance and your Earned Tokens.
  • Lose: you lose a set share of the balance you hold at that moment. Of what you lose, 90% goes to that tile's pool and 10% to operations.
  • No fee is ever taken from the prizes you win.

Win chances and prizes by tier

TierWin chanceIf you winIf you loseStyle
Bronze80%50% of the tile's pool20% of your balanceSteady
Silver50%75% of the tile's pool40% of your balanceEven odds
Gold20%95% of the tile's pool50% of your balanceComeback shot
Jackpot5%50% of all lottery tile pools combinedNothingBig swing, zero risk

An example

Say your balance is 1,000 DRAGON and the pool on the tile you land on holds 2,000 DRAGON:

TierIf you winIf you loseWhere the loss goes
Bronze+1,000 (2,000 × 50%)−200 (1,000 × 20%)Pool +180, operations +20
Silver+1,500 (2,000 × 75%)−400 (1,000 × 40%)Pool +360, operations +40
Gold+1,900 (2,000 × 95%)−500 (1,000 × 50%)Pool +450, operations +50
  • How much you win depends on the size of the tile's pool; how much you lose depends on the size of your balance.
  • Pools grow every time someone loses. One player's loss becomes the next player's prize.
  • If your balance is 0, a loss costs you nothing (for example, when you're playing only with free dice).
  • Even within the same tier, every tile has a different pool size. Tap a tile on the game screen to check its pool and win chance.

Battle simulator

Try itWin or lose? Fight as many times as you like

Press the button to decide the outcome using the selected tier's win chance and update your balance and the pool.

This is only a simulation on this page. Real battle outcomes are decided on the blockchain.

How the pools get started

When an arena is created, the operators seed its lottery tile pools with starting prizes (totals per tier: Bronze 1,000, Silver 3,000, Gold 6,000 tokens). From then on, the pools change as players lose and as funds are redistributed after each jackpot. The operators may also top them up later.

Gameplay

🌟 The Jackpot

The rarest win on the board, and the biggest. Hit it and half of the combined pools of every lottery tile in that arena is yours.

5%win chance
50%of all lottery tile pools combined
0lost if you miss

Rules

  • Land on a Jackpot tile to take your shot. The win chance is 5%.
  • Win: you get 50% of the combined pools of every lottery tile in that arena (added to your balance and your Earned Tokens).
  • The other 50% is redistributed evenly across all the lottery tiles. The pools don't get wiped out.
  • Miss: nothing happens. Your balance doesn't go down.
  • There's no separate jackpot pool; the prize comes from “the combined lottery tile pools.” If the pools are empty, nothing happens.
  • Your adventure goes on even after a win. The jackpot isn't the Goal.
🧮
Example: Dragon (12 lottery tiles) with 10,000 DRAGON in its pools combinedThe winner gets 5,000 DRAGON. The other 5,000 DRAGON is redistributed across the 12 lottery tiles, about 417 DRAGON each.

Jackpot tiles

ArenaLocationPools combined
as of Nov. 7, 2026
If you win
50% of the total
DragonTiles 7 and 15≈ 10,110 DRAGON≈ 5,055 DRAGON
OrcTiles 7 and 15≈ 9,843 ORC≈ 4,922 ORC
SlimeTile 40≈ 10,615 SLIME≈ 5,307 SLIME
GoblinTiles 25, 44 and 91≈ 50,312 GOBLIN≈ 25,156 GOBLIN

The pool totals change with every play. Check the latest amount on the game screen's jackpot display. Their value in USDC depends on the AMM price at the time.

Jackpots and the rankings

A jackpot won with dice you bought adds to your Earned figure in this month's ranking. A jackpot doesn't pay out ranking prizes: those are paid once a month, when the season ends. For details, see Rankings & Prizes.

Gameplay

🏁 The Goal & Goal Bonus

Land exactly on tile 0 to complete a lap. On your first Goal, the golden roulette spins and you win a USDC bonus from the Goal Treasury.

How to reach the Goal

  • Move forward and land exactly on tile 0 (by dice roll or by a forward tile, either one works).
  • Just passing tile 0, or getting sent back to tile 0 by a backward tile, doesn't count.
  • Winning the jackpot doesn't count as reaching the Goal either.

Goal Bonus (roulette)

  • Once each time you join, on your first Goal only.
  • The roulette picks a number from 1% to 50%, and that percentage of the Goal Treasury (USDC) at that moment becomes your bonus.
  • The bonus is set aside in USDC and arrives in your wallet when you claim (Claim), together with the USDC from your tokens.
  • The bonus isn't counted in your token balance or your ranking stats.
  • If the Goal Treasury is empty, the bonus is 0 (you still reach the Goal).
🎰
Example: the Goal Treasury holds 40 USDC and the roulette picks 23%Your bonus is 40 × 23% = 9.2 USDC. The Treasury drops to 30.8 USDC and carries over to the next player who reaches the Goal. It fills up again from 10% (Dragon) or 20% (the other three) of every dice payment. The operators may also top it up.

After you reach the Goal (important)

  • The screen shows 🎯 Goal Reached! and your bonus amount (e.g., Goal Bonus +X USDC (n%)).
  • The Roll button turns into Claim. You can't roll after reaching the Goal.
  • You also can't buy more dice (Buy) or use free dice (Free).
  • Any dice you have left are lost when you claim (the on-screen warning: “Claim first: dice left when you exit are lost.”).
  • Even if you don't claim yourself, the keeper claims for you once 5 minutes have passed since your Goal. The USDC goes to your wallet, calculated exactly as if you had claimed it yourself.

How many dice to reach the Goal

These estimates of how many rolls it takes to reach the Goal are calculated from the live board layouts and the dice odds. Battle outcomes don't affect movement, so the numbers depend only on the board.

ArenaHalf reach the Goal
(median)
3 in 4 reach
the Goal
9 in 10 reach
the Goal
Average

Take Dragon: half of players reach the Goal within 30 rolls (30 USDC worth), but with bad luck, 1 in 10 needs 88 rolls or more. On the flip side, about 15% make it within 10 rolls.

💡
Smart buyingAny dice left when you reach the Goal go to waste. Instead of buying a big stack up front, buy around 10 at a time to keep waste down.
📐
How we calculated thisUsing the board layouts as of November 7, 2026, we computed the odds (with a Markov chain) by tracing every roll (1–6, each with a 1/6 chance), the chains of forward and backward tiles, and the Goal condition (exact landing, moving forward only). The USDC figures are estimates multiplied by the dice price and don't include balance changes from battles.
Gameplay

💰 Cashing Out & Playing Again

Reached the Goal? Time to Claim. Swap all the tokens you've won into USDC and take them home to your wallet, along with your Goal Bonus.

Steps to cash out

  1. After the Goal, press ClaimThe button's second line reads “Claim to cash out to your wallet.” If you have an unfinished roll, press Finish roll first.
  2. Confirm once in your walletA gas fee applies.
  3. USDC arrives in your walletYour entire token balance is swapped into USDC on the AMM and sent to you. Your Goal Bonus (USDC) comes along with it as is.
  4. Check the resultsThe results screen shows the token → USDC conversion, the USDC you got from the swap (USDC from Swap), your Goal Bonus and the total (Total Received). Return to Lobby takes you back to the home page. If the claim doesn't go through, the results screen says so, and Try again sends it again.

Requirements to claim

  • You've reached the Goal in that arena.
  • You have no unfinished roll.
  • Either your token balance or your Goal Bonus is greater than 0.

You can't quit partway and cash out before reaching the Goal. Until then, your token balance stays deposited in the contract, and you can pick up where you left off anytime.

About the amount you receive

  • The USDC you receive is what your token balance sells for at the AMM price at that instant, minus the 0.3% swap fee (plus your Goal Bonus).
  • The more you sell, the more the price moves, so the USDC you get per token goes down little by little.
  • If the token price has gone up since you bought your dice, you come out ahead; if it has gone down, you may come out behind.

Automatic claim (the 5-minute rule)

If you haven't claimed within 5 minutes of reaching the Goal, the keeper (an automated helper that runs every minute) claims for you. The USDC goes to you, the player; the keeper doesn't receive anything. There's no countdown on screen, so it's best to claim yourself soon after you reach the Goal.

After you claim

  • Any dice you had left are gone.
  • Your balance, position and Goal status in that arena are reset.
  • You can join the same arena again. A new entry means another shot at the Goal Bonus.
  • Rankings: claiming doesn't take you out of this month's rankings. What you've earned and bought this season stays and counts when the season ends. If you join again in the same month, your new rolls and dice add to those figures.
  • Ranking prizes you've won can still be claimed after you leave, until their deadline.
Rewards & Perks

🏆 Rankings & Prizes

Each arena has two rankings that run month by month. When the month ends, the USDC in the ranking pool is paid to the top 10 players in each ranking.

The two rankings

⚔️
EarnedTokens you won this season on lottery tiles and jackpots, with dice you bought. Losses aren't taken off.
🎲
DiceDice you bought with USDC this season.

The two rankings are independent. Top both and you're paid twice.

🎁
Free dice don't countFree dice (dice you get by burning a DiceNFT, including DiceNFTs won in a summon, or from a top-up by the operators) are rolled before the dice you bought. Neither the free dice nor what you win with them count in either ranking. The tokens you win still go into your balance.

Seasons

  • A season is one calendar month in UTC, from 00:00 on the 1st to 23:59 on the last day.
  • When the month ends, the season closes and its prizes are paid out. The keeper closes it within minutes of 00:00 UTC on the 1st (anyone can close a season, so it doesn't depend on the operators).
  • Then every number starts again from 0 for the new season.

How prizes are split

  • The season's pool is split in half, one half for each ranking.
  • In each ranking, the top 10 players are paid the shares below.
  • If a ranking has fewer than 10 eligible players, the shares are recalculated for however many there are, and they split that ranking's full half (a single player gets all of it).
  • If a ranking has no eligible players at all, its half stays in the pool and goes to the next season.

Who's in the rankings

  • Everyone whose number is above 0 this season. Buy one die with USDC and you're in the Dice ranking; win tokens with a die you bought and you're in the Earned ranking.
  • Leaving the arena partway through the month doesn't take you out. Your place in that season stays.
Which month does a roll count in?

A roll counts in the month it's locked in (the second confirmation, or the keeper finishing it for you). If you roll at 23:59 UTC on the last day and the roll is locked in after 00:00, it counts in the new season.

How ranking pools build up

ArenaFundingPool as of Nov. 7, 2026
Dragon10% of every dice payment1.65 USDC
OrcNone (only what the operators deposit)0 USDC
SlimeNone (only what the operators deposit)0 USDC
GoblinNone (only what the operators deposit)0.05 USDC

Whatever the pool holds when a season closes is that season's prize, including anything left over from earlier seasons.

How to claim your prizes

  1. They aren't sent automaticallyOnce a season closes, the prizes you won arrive in your wallet in USDC only when you claim them yourself.
  2. Open the leaderboardOn the game screen, open the Leaderboard tab of the Quest Journal (on a phone, pull the Journal up from the bar at the bottom first). It shows Total Reward X USDC and n rewards to claim.
  3. ClaimOpen Unclaimed Rewards and choose Claim (one at a time) or Claim All (n) (all at once). Confirm once in your wallet.
📅
Claim by the end of the next monthYou can claim a season's prizes from the 1st of the next month until its last day (UTC). For example, prizes for the November 2026 season can be claimed until 23:59 UTC on December 31, 2026. The days left are shown as Expires in N days and turn red at 7 days or fewer. Anything past the deadline can no longer be claimed and is reclaimed by the operators. You can still claim after leaving an arena, as long as it's before the deadline.

Estimate your prizes

CalculatorIf a season's pool is X USDC, how much does each rank get?

RankSharePer rankingSame rank in both

This assumes each ranking has at least 10 eligible players. With fewer, the shares are raised.

Viewing the rankings

The Leaderboard tab on the game screen shows the season running now and the days until it closes (November 2026 season · closes in N days). The rankings page (/ranking) shows each arena's standings for the season under two tabs, Earned (with the arena's token, like Earned DRAGON) and Dice, players who've left included. Link your X account on My Page and make it public to get an X badge in the rankings.

Rewards & Perks

🎁 Free Dice (DiceNFT)

Hold a DiceNFT? Burn it, and you get free dice to use in the game.

Each arena's DiceNFT

DiceNFTDice per NFT
Goblin Dice NFT1 Goblin
Slime Dice NFT1 Slime
Orc Dice NFT1 Orc

Each DiceNFT gives dice only in its own arena. Dragon has no DiceNFT.

How to get one

The operators airdrop DiceNFTs to holders of Dice Seeds on HyperEVM, based on a snapshot. The color of your Seeds decides which DiceNFTs you get, and each Seed gets you one of each. For example, 2 Green Seeds get you 2 Goblin and 2 Slime DiceNFTs.

Dice SeedsDiceNFTs per Seed
WhiteGoblin
GreenGoblin, Slime
RedGoblin, Slime, Orc

The operators will announce the snapshot date and other details. Seeds can't be turned into DiceNFTs in the game.

How to claim

  1. Open the free dice screenOn an arena's game screen. If you haven't joined that arena yet, press Join with free dice (n) under Join Game: you can join with free dice alone, without paying USDC. It shows only when you hold a DiceNFT that gives dice in that arena. Once you're in, use Free (n) under the main button, until you reach the Goal.
  2. Choose how many to burnThe screen shows only this arena's DiceNFT. Pick how many with − / + (Max all picks them all). Below, you'll see how many you'll burn and how many dice you'll get.
  3. Press Claim n diceIf you opened the screen before joining, the button reads Join & claim n dice. After reviewing, confirm in your wallet. The first time only, there's one extra confirmation to approve NFT use.
  4. It all happens at onceA single transaction burns the NFTs and grants the dice. If you're joining with free dice, it also joins you to this arena. No USDC is needed.

Good to know

  • Free dice don't come with tokens. You didn't pay for them, so your balance doesn't go up.
  • That means if your balance stays at 0, you have nothing to lose when you lose a battle. If you win, your balance goes up by the amount you won.
  • Free dice are rolled before the dice you bought. Neither the free dice nor what you win with them count in the rankings or toward hero unlocks. The tokens you win still go into your balance.
  • Burned NFTs can't be restored.
  • If a claim fails, for example because the arena filled up before you could join, your NFTs aren't used up.
  • DiceNFT is an NFT on BNB Smart Chain (ERC-1155, contract 0x4110…aAE).
Rewards & Perks

🦸 My Page & Heroes

On My Page (/me), you choose your “hero,” the avatar who walks the board for you, pick a display name and link your X account. The more dice you buy, the more heroes join your party.

What you can do on My Page

ItemWhat it does
Your heroChoose the hero who serves as your piece on the board. Other players can see it too.
Display nameYour display name. It appears on the board and in the rankings.
X accountLink your X (formerly Twitter) account. Turn on Show to other players to get an X badge in the rankings and elsewhere.
Dice purchasedThe total dice you've bought with USDC across all arenas (ended games included; free dice don't count).
Hero rosterHow many heroes you've unlocked (e.g., 6 / 31).
Game settingsChoose the theme (Dark / Light). Music and sound effects are under Settings, the gear button in the top bar.

When you save your display name or X link, you'll be asked for one sign-in signature (no gas, valid for 30 days).

Unlocking heroes

There are 31 heroes in all. When the total dice you've bought across all arenas reaches a milestone, the next rank of heroes becomes available.

VillagerCommonFrom the start
6 heroes
ArcherUncommon10 dice
6 heroes
SamuraiRare100 dice
8 heroes
ShogunEpic300 dice
5 heroes
DragonlordLegend500 dice
5 heroes
PhoenixPhoenix1,000 dice
The ultimate goal
  • What counts is the number of dice, not tokens earned. That way, everyone progresses at the same pace, even though token values differ from arena to arena.
  • Heroes are purely cosmetic. They don't affect battle win chances or prizes.

Your play record (SBT)

Your “Owned Tokens,” “Earned Tokens” and “Dice Purchased” for each arena stay on-chain as an SBT (soulbound token: a non-transferable token that serves as a record) tied to your address. It can't be sent or sold. It's used to unlock heroes. Free dice don't add to its Dice Purchased, and what you win with them doesn't add to its Earned Tokens. The monthly rankings are counted separately, by each arena's game board.

How It Works

💱 How Money & Tokens Flow

USDC only moves in and out of your wallet. Inside the game, it's the arena's token that moves. Here's the whole picture at a glance.

The big picture

👛 Your wallet (USDC)Buy dice
↓
AMM 70%Swapped into tokens → your balance
Goal Treasury 10–20%Stays in USDC → becomes Goal Bonuses
Ranking pool 0–10%Stays in USDC → paid to top players at the end of each month
Operations 10%Revenue for the operators
↓
⚔️ Battles (tokens)Win: take from the tile's pool
Lose: 90% to the tile's pool, 10% to operations
🌟 Jackpot (tokens)Win 50% of all pools combined; the rest goes back to each tile
↓
🏁 Goal (USDC)1–50% of the Goal Treasury set aside for you
🏆 Ranking prizes (USDC)Paid at the end of each month; claim them yourself by the end of the next month
↓
💰 ClaimToken balance → USDC via the AMM → your wallet, plus your Goal Bonus

The three currencies

CurrencyWhere it movesWhat it's used for
USDCWallet ⇄ gameDice payments, Goal Bonuses, ranking prizes, claims (cashing out)
Arena tokens
DRAGON, ORC, SLIME, GOBLIN
Inside the game onlyYour balance, lottery tile pools, battle and jackpot prizes
BNBWallet → networkGas for transactions

What the operators earn

Everything the operators receive is set by the contracts and can be verified on-chain.

SourceShare
Dice payments10% (in USDC)
Battle losses10% (in tokens; fixed in the code and can't be changed)
AMM swap fees0.3% of every swap
Expired ranking prizesWhatever is left unclaimed after the deadline (the end of the month after the season) is reclaimed

Not even 1% is taken out of the prizes winning players receive.

Where is the money?

Dice payments, pools, treasuries and your tokens are all held by each arena's contracts (the game board and the AMM). Nothing passes through a server or an operator's account. The operators' share is kept on separate books, and whenever the operators withdraw it, that withdrawal is recorded on-chain too.

How It Works

🔍 Fairness & Transparency

The code is the rule. Dice rolls, battles and prizes are all decided by programs on the blockchain, and anyone can verify them.

How your roll is decided

  1. The first confirmation reserves a future blockThe block right after the one that records your Roll transaction (the “next block”) is reserved for that roll.
  2. A random number is made from the reserved block's hashThe value unique to each block (its hash) is mixed with the game board's address, the player's address and that player's total number of moves.
  3. Every outcome is drawn from that random numberThe roll (1–6), the battle result, the jackpot result and the Goal roulette are each drawn separately.

At the time of the first confirmation, the reserved block doesn't exist yet. That's why neither players nor the operators can know the result in advance. Even if you send the second confirmation again, the result doesn't change.

🤔
Why two confirmations?If a roll happened in a single transaction, it would in theory be possible to “simulate” the result before sending it and simply not send it when the roll looked bad. Splitting “use the die” and “lock in the roll” into two steps prevents that.

The keeper (automated helper)

✅ What it can doFinish rolls left unfinished for 60 seconds or more (checks every minute)
Claim for players whose Goal was more than 5 minutes ago (the USDC goes to the player)
Close each month's ranking season once the month ends
🚫 What it can't doChange rolls or battle results
Take players' money

Only you and the keeper appointed by the operators can finish your rolls and claim for you. Other players can't act on your behalf.

What the operators can change

The operators can change the following values for each arena. Every change is recorded as an on-chain transaction.

  • The dice price and how dice payments are split (AMM, rankings, Goal Treasury, operations)
  • Win chances, prize shares and loss shares for lottery tiles and the jackpot
  • The Goal Bonus range (currently 1–50%)
  • Ranking prize shares by rank (the claim deadline, the end of the month after each season, is fixed in the contract)
  • Pausing the game in an emergency, and starting or ending an arena
  • Topping up the Goal Treasury, the ranking pool and the lottery tile pools

The 10% of battle losses that goes to operations is hard-coded and can't be changed.

Check the contracts yourself

You can view every one of them, including their code and transaction history, on BscScan (BNB Smart Chain's block explorer).

Each arena's token and AMM addresses can be read from the Game Registry's games(gameId). If an arena is recreated, its addresses change.

Support

❓ FAQ

Not sure about something? Start here.

Before you start

How much money do I need to play?

You can start with the price of one die: 0.2 USDC for Goblin, 1 USDC for Dragon or Slime, and 5 USDC for Orc. You'll also need a little BNB for gas. That said, it usually takes dozens of rolls to reach the Goal, so check how many dice to reach the Goal before you set your budget.

Can I play on my phone?

Yes, if you open the game in the built-in browser of a wallet app (MetaMask, Trust Wallet, etc.). WalletConnect by QR code isn't supported.

Is the game available in other languages?

Yes. The game screen is shown in the same six languages as this guide. Links from this guide open it in the language you're reading, and you can switch it from the language menu in the game's top bar. The home page is too. The rankings page and My Page are in English only.

Can I play in more than one arena at once?

Yes. The arenas are independent of each other, so you can join several at the same time. Your balance, dice, Goal and rankings are all separate for each arena.

Do I play against other players?

Not head-to-head. Players in the same arena share the lottery tile pools (one player's loss becomes the next player's prize) and compete in the rankings.

During play

I went past the Goal

You simply carry on into the next lap. You can keep going for as many laps as it takes to land exactly on tile 0.

I'm out of dice (No Dice)

Press Buy & Roll, which takes the place of Roll when you're out of dice, or Buy (X USDC) to open the purchase screen and buy more. If you hold a DiceNFT, you can also claim free dice with Free (n). All of these only work before you reach the Goal.

I confirmed only the first step and then closed the screen

Next time you open it, press Finish roll and you'll get the result without using another die. If 60 seconds or more have passed, the keeper may have already finished it for you. In that case, the result plays back when you open the game.

Where can I see battle win chances?

Tap a tile on the game screen, and the details dialog shows its win chance and more. It's also shown when a battle begins.

Can I quit partway and cash out?

No. You can only cash out (claim) after reaching the Goal. Until then, your balance stays deposited in the contract, and you can pick up where you left off anytime.

The Goal and claiming

I reached the Goal, but I still have dice left

You can't roll after the Goal, and leftover dice are lost when you claim. As you get close to the Goal, it's best to buy dice a few at a time.

I forgot to claim

Once 5 minutes have passed since your Goal, the keeper claims for you. The USDC should already be in your wallet, so check your wallet's history.

I got less USDC than I expected

The amount you receive depends on the AMM price at that instant. Possible reasons: the token price fell after you bought your dice, you lost battles and your balance shrank, you sold a large amount and moved the price, or the 0.3% swap fee.

Can I play the same arena again?

Yes. Once you've claimed, you can join again (Join Game on the game screen). A new entry means another shot at the Goal Bonus.

Rewards

My ranking prize hasn't arrived

Ranking prizes aren't sent automatically. Claim them from the Leaderboard tab of the Quest Journal on the game screen with Claim or Claim All. You have until the end of the month after the season (UTC).

I'm in the rankings, but I didn't get a prize

Prizes are paid only once a month, when the season closes (within minutes of 00:00 UTC on the 1st). Until then, the standings are only estimates. Only the top 10 of each ranking are paid, and dice you get by burning a DiceNFT (summon rewards included) or from a top-up by the operators don't count. Also, an arena whose ranking pool is at 0 has nothing to pay out.

My free dice claim failed

Free dice can only be claimed before you reach the Goal in that arena. If you're joining with free dice, the claim also fails when the arena is already full. If the claim failed, your NFTs weren't used up.

Troubleshooting

I see “Please switch your wallet to …”

Switch your wallet's network to BNB Smart Chain (chain ID 56).

I have USDC, but I can't buy

Make sure it's USDC on BNB Smart Chain (USDC on other chains can't be used). You also can't make transactions if you don't have enough BNB for gas. And you can't buy in an arena where you've already reached the Goal.

I can't join an arena (Game is Full)

The arena is full (1,000 players). A spot opens up when someone claims and leaves. You can also pick another arena.

Can I get a refund?

Blockchain transactions can't be reversed, so dice payments can't be refunded.

Support

📖 Glossary

Words you'll see often in this guide and on the game screen.

Terms

Arena
A single game. There are four (Dragon, Orc, Slime and Goblin), each with its own token, AMM, pools and rankings, all independent of each other.
Blank tile
A tile where nothing happens.
Wallet
An app that holds your crypto assets and confirms transactions. SUGOROKU uses browser-extension wallets.
Operators
The team that runs SUGOROKU. They receive 10% of dice payments, 10% of battle losses and the swap fees.
AMM
An exchange that sets prices automatically. Each arena has one, for swapping between USDC and the arena's token.
Gas fee
The fee for making a transaction on a blockchain. On BSC, you pay it in BNB.
Keeper
An automated helper that runs every minute. It finishes stalled rolls, claims for players who haven't claimed 5 minutes after their Goal, and closes each month's ranking season.
Lottery tile
A tile where you battle a monster. Comes in three tiers: Bronze, Silver and Gold.
Earned Tokens (Earned)
Tokens won on lottery tiles and jackpots. What you win this season with dice you bought is one of the two rankings.
Goal
Tile 0. Move forward and land on it exactly to complete a lap.
Goal Treasury
A USDC vault that funds the Goal Bonus. It fills up from 10–20% of dice payments.
Goal Bonus
A bonus of 1–50% of the Goal Treasury, awarded on your first Goal each time you join.
Balance (Owned Tokens)
The tokens you currently hold in that arena. They're converted to USDC when you claim.
Season
The period a ranking runs for: one calendar month in UTC. When it ends, the ranking pool is paid out and the rankings start again from 0.
Jackpot
A tile with a 5% chance to win 50% of all lottery tile pools combined. No loss if you miss.
Confirmation (signature)
Approving a transaction in your wallet. Each roll takes two.
Swap fee
The 0.3% fee charged on every AMM swap.
SBT
A non-transferable token that serves as a record. It keeps a record of your play.
Dice
One die gets you one roll. Buy them with USDC or get them from a DiceNFT.
Dice Purchased (Dice)
Dice bought with USDC (free dice don't count). This season's count in an arena is one of the two rankings; your total across all arenas unlocks heroes.
DiceNFT
An NFT you can burn to get free dice. Goblin, Slime and Orc each have their own, and each gives dice only in its own arena.
Tier
The grade of a lottery tile: Bronze (80% win chance), Silver (50%) and Gold (20%).
Token
Each arena's own currency (DRAGON, ORC, SLIME, GOBLIN). It only moves inside the game.
Burn
Destroying a token or NFT so it can never be used again.
Battle
The showdown on a lottery tile. Win and you take from the tile's pool; lose and it comes out of your balance.
BNB
The currency used to pay gas on BNB Smart Chain.
BSC (BNB Smart Chain)
The blockchain SUGOROKU runs on (chain ID 56).
Pool
The pile of prize tokens on each lottery tile. 90% of everything lost in battles on that tile piles up here.
Block
A batch of transactions recorded on the blockchain. Your roll is decided by a “reserved future block.”
Hero
Your piece that walks the board. There are 31 in all, unlocked by Dice Purchased.
Free dice
Dice you get without paying USDC: by burning a DiceNFT (including DiceNFTs won in a summon) or from a top-up by the operators. They're rolled before the dice you bought, and they count in no ranking.
USDC
A stablecoin designed to keep the same value as the US dollar. Used to pay for dice and to cash out.
Claim
After the Goal, the action that converts your balance into USDC and sends it to your wallet. Collecting ranking prizes is also called Claim.
Ranking pool
The USDC that funds ranking prizes. It's paid to the top players when each monthly season ends.
Roll
Rolling the die. You move forward by the number you roll, 1–6.
Buy & Roll
A feature that buys dice and then rolls them automatically, one after another.
Finish roll
The button that finishes a stalled roll. It doesn't use another die.
Support

⚠️ Risks & Disclaimers

What we want you to know, so you can play with confidence and have fun.

Game risks

  • Most rolls don't win. The money you spend on dice isn't refunded, and it can take dozens of rolls to reach the Goal.
  • Losing battles shrinks your balance. It's entirely possible to receive less USDC than you paid for dice.
  • A token's value (what it fetches in USDC) rises and falls as other players buy and sell. There's no fixed rate.
  • Dice left over after the Goal are lost when you claim.
  • Ranking prizes are paid only when a season ends, once a month. In an arena whose pool is at 0, there's nothing to pay out. Prizes not claimed by the end of the next month are lost.
  • The operators can change dice prices, splits, win chances and more (Fairness & Transparency).
  • If the operators pause or end an arena, you can't roll there for that time.

Blockchain risks

  • Blockchain transactions can't be reversed. Check the amount and details carefully before you confirm.
  • Unexpected bugs may occur in the smart contracts or in the blockchain itself.
  • Network congestion and other issues can make transactions slow or cause them to fail (you still pay gas when they fail).
  • Keeping your wallet safe (seed phrase, private key) is entirely your own responsibility.

Other notes

  • SUGOROKU is currently live on BNB Smart Chain as a beta. Screens and features may change without notice.
  • This guide explains how to play. It is not investment or financial advice.
  • Please follow the laws and rules of your country or region when you play.
  • Your use of the game is subject to its Terms of Service.
  • Play within your means, and enjoy yourself.

About this guide

This guide is based on the game's contracts (BNB Smart Chain, GameBoard V12) and game screens as of November 10, 2026. All figures were read from the chain on November 7, 2026. If anything here differs from the game, the values in the on-chain contracts are the ones that count.